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Home Journal Index 2022-2

The Big Idea: A Party Card Game for a Problem Based Learning Course of Business English

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Rosmawati
Singapore Institute of Technology, Singapore


Yen-Liang Lu
The University of Sydney, Australia


Abstract
Party Card Games (PCG), though not originally developed for language teaching purposes, can be creatively re-purposed for teaching language. This paper demonstrates the creative use of a party card game, called The Big Idea, to suit the needs of an in-company training course for Business English. This course was designed based on the Problembased learning (PBL) pedagogy, which has been shown in literature to benefit learners in many aspects, including improving creative and critical thinking, problem solving skills, as well as verbal ability, in addition to the most important dimension of content knowledge acquisition. In language classrooms, the PBL design of a course has also been shown to be effective in enhancing students’ communicative skills and in sustaining their motivation to learn. In this paper, we will showcase an innovative integration of a PBL design into a workplace training course for Business English through the utilization of a party card game that is highly relevant to the context of business.


Keywords
Problem-based learning, business English classroom, party card game